Product Ownership / Design

Product Ownership / Design

Contract models for agile projects: Legends and truth

In this talk Zühlke introduces legally relevant contract models between customer and supplier for agile projects. There is always the question how agile principles like “Customer collaboration over contract negotiation” can be realised. We look at the variables: budget, feature set and time and will show contract constructs where one of the variables, preferably feature set can stay variable. Trending topics like agile ...more »

Submitted by (@richardbrenner)

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Agile Contracts – Can We Make Them Possible?

One of the clearest signs of a strong, mature Agile culture in a software development organization is the degree of Agility in the contractual agreements with its clients -- and viceversa. However, there is often so much resistance that, apparently, just the mere thought of an Agile contract defeats the envisioning capacity of many organizations. There are of course solid reasons for this, but the three questions ...more »

Submitted by (@andreaprovaglio)

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Dreaming

Bringing something from inception to completion (a software project, for example) is a non-linear journey that some seem better at traveling than others, especially when the precise destination isn't clearly defined. It's a journey that takes at least three key elements: intent, order and action. Turns out that these can also be used as a powerful model to understand the processes, artifacts and roles in a team or ...more »

Submitted by (@andreaprovaglio)

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Product Portfolio Game

Agile development has solved a lot of problems: how to develop software effectively both in terms of productivity and shorter time-to-market, how to plan development releases in an ever-changing business environment, and how to improve worker morale and visibility. The prevailing concern for leaders in the industry is how to steer an agile development organization: "How to manage product portfolios and roadmaps or ...more »

Submitted by (@anttikirjavainen)

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Kill Water-Scrum-Fall with Pragmatic Agile

Water-Scrum-Fall is defined by Forrester / Dave west a situation where a waterfall system-level architecture and consepting phase precedes scrum in implementation silo, followed by the "Fall", i.e. throwing over-the-wall to productization. We killed water-scrum-fall by implementing CAPO phase, a joined system connecting, architecture and prototyping cycle in the place of former specification and architecture phase and ...more »

Submitted by (@maaritlaanti)

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How Agile Localization can be a competitive business advantage

Was the release of your project ever delayed when localization problems were found too late? Or worst, delayed subsequent products because of this delay? Or the fact that UI specifications quickly get out of date, leaving us with very poor quality testing by localization testing vendors. In most projects localization is still done in “waterfall” mode. Localization teams are typically involved at a very late stage of the ...more »

Submitted by (@duartevasco)

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You think you know your user? Think again!

Experience UX methods to determine the right MVP that works your users. In this fast-paced highly collaborative session, participants will experience the power of lean UX methods first hand by applying fast and effective techniques that will force teams to focus and gain insights and, most importantly, to validate their assumptions about users and usability very early in the design and development stages. Come to this ...more »

Submitted by (@ariadneta)

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Lets Build Experiences Not Documentation

Right now, business thinkers, designers and technologists are sharing a common epiphany. They are sensing in one way or another, that the best way to build digital products and services is to iterate with agile, informal methods, rather than structured processes. But the digital experiences built today are more complex from a design perspective than ever before, and UX design needs to be a fundamental part of the development ...more »

Submitted by (@rosspopoffwalker)

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Distributed Product Owner Team for an agile medical development

We are developing medical imaging and workflow software in an agile way with development teams distributed to several countries. One of the major challenges is how to set up and communicate within the Product Owner team. There we have to deal with the distribution, e.g., have the Product Owner either onsite with her peers or with her Scrum team, travelling, or with proxy. We need people who are good in two different fields ...more »

Submitted by (@andreaheck)

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StarWars! Jedi vs. Sith – hands on Agile vs. Waterfall

In Agile transitions in huge organizations we're often confronted with Software Architect and Design departments. These departments are a part of the traditional waterfall oriented companies and represent a typical silo, as well as Test- and Verification departments. They work for almost all teams and it's their part of work to create specifications and tons of documents during a design phase. While introducing agile, ...more »

Submitted by (@thorsteno.kalnin)

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An Agile Guide to Anatomy Based Planning

Anatomy planning is used in a number of companies as an agile way to do the very top-level planning of a whole system involving multiple teams and engineering disciplines. It is simple but powerful and somehwat hard to explain without trying ourself. Much like the idea of wiki. Most people who try get almost disappointed in how simple the concept is when they have heard that people has planned big systems like telecom ...more »

Submitted by (@eriklundh)

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Agile Contracting: The Good Parts

A Scrum Master, an Entrepreneur and a Lawyer walk into a bar out on the frontier of Agile contracting for product development: -- "I’ll have an Agile contract to support the spirit of agility required for a team to develop a great product,” the Scrum Master said. -- "I'd like a contract to protect the interests of my lean startup but not interfere with collaboration across companies," ordered the Entrepreneur. ...more »

Submitted by (@steveholyer)

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